Prikaz jedne poruke
Stara 6.12.2008, 22:18   #712
masteri
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Exclamation Re: Call of Duty: World at War

Citat:
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...


Error during initialization:
Unhandled exception caught
Uspeo sam da resim prvi problem ali mi sada izbacuje ovo.
Jel zna neko kao da pokrenem vise igru?

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