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Stara 16.9.2006, 15:58   #2
millancche
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Određen forumom Re: Chuck Norris in Warcraft III

13. When attacking an Orc base, Chuck Norris first drags peons out of their burrows, roundhouse kicks&kills them, THEN destroys the burrows. He will leave one peon alive, though, so that he can tell everybody about what he saw.
14. Chuck Norris actually deals four times more damage to berserking Headhunters, which is four times the infinite in overall.
15. Chuck Norris cleans his teeth with Stasis Traps.
16. Chuck Norris can make Kodo Beast throw up a unit it just devoured, before actually killing it. He will then probably kill both beast and unit, with a roundhouse kick, because he doesn’t really need them to win, and especially not to spend his infinite upkeep money.
17. Bat-Riders will probably explode and kill each other before even engaging in combat with Chuck Norris, because peon told them that being roundhouse kicked hurts like Chuck!
18. Every strike that Chuck Norris deals is a critical strike; furthermore, there’s a 15% chance that Chuck Norris will deal a special critical-critical strike, dealing infinite amount of damage multiplied by infinity+1. This is also known as Chuck Strike.
19. Chuck Norris plays cricket with Serpent Wards.
20. Chuck Norris can swallow Tauren Chieftains’ Shockwave, and fart it back at TC, killing him on a spot. Note that TC can’t reincarnate after being killed by Chuck Norris.

21. Chuck Norris can remove blight from ground, using nothing else but his spit; if, however, there’s an Undead building nearby, the spit will first destroy the building, and then remove blight.
22. If they see Chuck Norris approaching their base, Acolytes will grab some axes, and start chopping wood, or walking between a Gold Mine and Necropolis, hoping that Chuck Norris will replace them for peons, and let at least one survive.
23. Ghouls usually choke themselves on corpses they are eating, if they see Chuck Norris.
24. Crypt Fiends’ ranged ‘bug’ attack will make a wide circle around Chuck Norris, and flee away in panic, leaving a Crypt Fiend (even more) helpless against Chuck Norris.
25. If Gargoyles hear that they are about to encounter Chuck Norris, they’ll get stoned, and never snap out of it, even though if that bug is fixed long time ago.
26. Spirit and Nerubian towers turn back to Ziggurats when Chuck Norris approaches them.
27. Chuck Norris can raise not two, but infinite number of skeletons, and he doesn’t even need corpses for that.
28. Chuck Norris needs only one look to posses a Banshee, and two looks to Charm a Dark Ranger; he’ll probably roundhouse kick&kill them later, ‘cause he doesn’t really need them...
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