Prikaz jedne poruke
Stara 15.8.2006, 23:50   #3
V.I.P. GNU/Linux
Avatar korisnika voodoo_
Član od: 1.11.2005.
Poruke: 10.969
Zahvalnice: 1.955
Zahvaljeno 4.811 puta na 2.772 poruka
Određen forumom Re: Create Your Own Xbox 360 Games

In addition, GarageGames, technology provider and developer of one of the most successful Xbox Live Arcade titles, "Marble Blast Ultra," has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer over to the XNA Game Studio Express platform.

"The GarageGames mission has always been to provide top-tier technology, tools and community to independent and aspiring game developers," said Josh Williams, CEO of GarageGames. "We are excited that Microsoft is demonstrating leadership by taking the revolutionary step of opening up game development for Xbox 360 to hobbyists and students. In aligning our tools and technology with XNA Game Studio Express, we're helping even more individuals with the creativity and drive to make video games bring them to life on both Windows XP and Xbox 360."
>> There are many questions left unanswered after the announcement from Microsoft to release XNA Game Studio Express for free and allow to build indie games for the Xbox 360.
Below are the most interesting parts from the official "Microsoft XNA Frequently Asked Questions", that should clear up a few things:
Q: Can I use the XNA Game Studio Express or XNA Framework to build a commercial Xbox 360 game?
A: XNA Game Studio Express will enable you to create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We will be releasing XNA Game Studio Professional next spring which will allow developers to create commercial games for Xbox addition to Windows.

Q: Isn't managed code in the XNA Framework interpreted and therefore slow?
A: No, it is not interpreted. The IL is just-in-time (JIT) compiled into native code when it is initially loaded by a process, prior to execution. This allows hardware-specific optimizations unique to the PC and Xbox 360 architectures.
voodoo_ je offline   Odgovor sa citatom ove poruke