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Stara 2.4.2009, 17:14   #5
Ilmarinen
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Range Modifier (RNGM)

Base: ----- Perception ----- Range in hexes ----- Additional: none
..........................1....................... .....1
..........................2....................... .....3
..........................3....................... .....5
..........................4....................... .....7
..........................5....................... .....9
..........................6....................... ....11
..........................7....................... ....13
..........................8....................... ....15
..........................9....................... ....17
.........................10....................... ...19
.........................11+...................... ..20+
................................and so on..........

Description: Represent the actual range the weapon can be
used to its maximum effect, without applying any range penalties. For every hex beyond the maximum range deduct 3% from your on to hit role. Range modifier does not apply in
HtH combat because combatants are confronting each other face to face. Also, when attempting a double shot [with a shotgun for example], the weapon’s effective range drop by 3 hexes. In addition, if weapon has 8 or more condition boxes filed, deduct 10% from the roll.


Reaction Modifier (RM)

Base: ----- Charisma ----- Reaction Modifier ----- Additional: per race&karma
.....................1.........................-18
.....................2.........................-9
...................3-4........................-3
.....................5..........................0
...................6-7........................+3
...................8-9........................+9
...................10+.......................+18 (+)

Description: RM represents how well people initially react on your physical appearance and personality. Initial NPC reaction can be changed to better or worse. For example, if you help someone in his hour of need, that person will find you trustworthy and from now on you’ll have higher RM for that particular character. If it was a merchant, he could grant you a discount. If it was a Slaver, he may call you to join his guild. Note that different races mostly do not react well at first glance [or second] due to all-present racism in the wastes.


Sequence (SQ)

Base: 2 x PE Additional: none

Description: SQ determines who goes first in a combat round. If you are the one initiating combat you automatically get to go first [~surprise round]. All combat turns following this one are broken down by SQ with highest going first, and so on down the line, until the end of combat.


Skill rate (SR)

Base: none Additional: 5 + (2 x IN) per level

Description: Represents the learning curve of your character. The smarter you are the more skill points you get. You can distribute skill points in whatever way you like, but you can’t decrease your skills below their minimum level. Any number of skill points spent on a skill can’t be reassigned at next level or during the game, to another skill.

Poslednja ispravka: Ilmarinen (2.4.2009 u 17:49)
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