Novi član
Član od: 14.9.2006.
Lokacija: U mojoj Maksiprotonskoj Kuli
Poruke: 24
Zahvalnice: 5
Zahvaljeno 13 puta na 9 poruka
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Re: Adventures Beyond Known Wasteland! (pravila igre)
Finesse
Description: Your attacks show a lot of finesse. You don’t do as much damage, but you cause more critical hits. All of your attacks do 25% less damage [after reductions are made for damage threshold & resistance], but you gain 10% bonus to your critical chance.
Gifted
Description: You have more innate abilities than most, so you haven’t spent as much time honing your skills. Your statistics are better than the average person, but your skills are lacking. All primary statistics get 1 point bonus, but you receive 5 skill points less per level. Also, all of your skills receive -10% starting penalty. Robots cannot choose this trait.
Glowing One
Description: Extreme radiation exposure has left you glowing in the dark. Your glow eliminates light modifiers in combat for both you and your enemies [10 hex radius]. In addition, you gain +50% radiation resistance, and deliver 5-10 rads to a target per unarmed attack. Everyone around you takes 10 rads per hour. Ghouls only.
Good Natured
Description: You studied less combative skills as you were growing up. Your combat skills start at a lower level [-10% small guns, big guns, energy weapons, unarmed and melee weapons - these numbers cannot go below 0%] but First aid, Doctor, Speech and Barter are substantially improved for 20%. Animals and Robots can’t pick this trait.
Ham fisted
Description: Genetic engineering - or dumb luck – has endowed you with huge hands. You get a “free” tag skill in unarmed, but you suffer a -15% penalty to small guns, lockpick, first aid, doctor, repair and science skills [these numbers cannot go below 0%]. Mutants only.
Heavy Handed
Description: You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical, but you always do more melee damage. You get 5 point bonus to your melee damage, but your critical hits do 30% less damage and are 30% less likely to cripple a limb or cause unconsciousness.
Hideous Appearance*
Description: Something has gone terribly wrong when you were dipped into the FEV vat! Most people can’t look at you without feeling sick. Your physical appearance is altered to higher levels of horror, yet you haven’t suffered any internal damage. Your CH becomes 1, and no one will initially react to you better than bad [-30 reaction], but everyone [except you] will suffer -30% penalty on all rolls within 5 hex diameter, because of your dreadful looks. Gijah. Mutants only.
Increased Metabolism
Description: Your body is working overtime, trying to squeeze out as much healing as possible. Whenever you are injured and treated with chems, you gain surplus hit points even over your maximum, but lose them 1 hour later. The drawback is that you need at least 15 lbs of food each day to fuel yourself. If not fed, your body starts burning its own organs to gain energy [resulting in rapid loss of your “real” hp].
Jinxed
Description: The good thing is that everyone around you has more critical failures. The bad thing is — so do you! All failures have +50% more chance to become critical failures within 20 hex diameter centered on you.
Kamikaze
Description: By not paying attention to any threats, you can act a lot faster in a turn. This lowers your AC to just what you’re wearing, but your sequence is much faster in a combat turn. You have no natural AC [AG AC], but you get +5 to your sequence and you do more damage with every attack [25% more].
Mounted Weapon*
Description: You have a built in weapon with internal ammo store [twice the maximal amount for particular weapon]. This gives you +5 to your sequence but on the other hand it makes you a bit heavier reducing your AP by one. Robots only.
Night Person
Description: As a night time person, you are more awake when the sun goes down. Your intelligence and perception are improved at night, but are dulled during the day. You get 2 point bonus to your PE and IN [can go over racial maximum] during the night [1801 to 0600] but lose 1 point [can go under racial minimum] from said scores during the day [0601 to 1800]. Robots cannot choose this trait.
One Hander
Description: One of your hands is very dominant. You excel with 1H weapons, but 2H weapons cause a problem. You have a 40% penalty to hit with two-handed weapons, but get a 20% bonus to hit with weapons that requires only one hand. Animals cannot choose this trait.
One in a Million
Description: You were born under a sign. Criticals that affect you tend to be very spectacular. Whenever you score a critical [miss or hit], there’s a 50% chance that it will be ignored. Otherwise it’s effects are tripled =)
Rabid
Description: You are a half-crazed, feral killing machine. You are not affected by crippled limbs [blindness affects you normally], and every time you kill an opponent in combat, you get all of your APs back for that round. However chems, including stimpaks, have no effect on you. Animals only.
Red Scare
Description: You are paranoid in the extreme, and think that anyone around you may be trying to do you in. Your effective PE is +5 [can go over racial maximum] for determining sight range and detecting sneaking characters, but your shaky nerves in combat gives you -25% to hit.
Sex Appeal
Description: This trait increases your chances of having good reaction with members of opposite sex. Unfortunately, this trait tends to annoy members of your gender. Jealous twits. When interacting with members of the opposite sex, you gain +1 CH, +20 reaction modifier [positive] and +40% to persuasion and barter. When you interact with persons of same gender, same bonuses apply but in negative manner. Only humans can choose this trait.
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