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Stara 2.4.2009, 19:46   #11
Ilmarinen
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~*~*~RACES~*~*~

Races –All races in the Fallout universe originate either from humans [and their radioactive variations] or mutated animals. Robots are exception to this rule, because they are artificial creations made by humans, before the Great War.


Deathclaws

------------ ST -- PE -- EN -- CH -- IN -- AG -- LK

minimum.......6......4.......1.......1......1.......6.... ..1

average........7......7........6.......2......2......10.. ...5

maximum..14(12).12....13(11)..3......4(8)..16....10

* the # in () are for intelligent Deathclaws

Racial (dis)advantages: +5 MD, 0/40 GR, +40% DR [normal, ballistic, fire, explosion] with 4 DT, +15% ER, +3 HP/level, +2 F/level, cannot use any armor or firearm (if not made specifically for them), -25% on checks when using tools, perk rate +1.

Description: Deathclaws are a race of semi-intelligent, enormous, mutated lizards. They get their name from foot long bony claws growing from their “fingers”. Their heads are abnormally large with numerous horns, suggesting that lizard and human DNA might have been stirred together in the evolutionary soup at some point after the War. Some tribes of Deathclaws in Midwestern and Eastern U.S. have developed patches of fur, adapting to more extreme climate conditions found there.

Origin: Feral, Smart, Enclave Enhanced

Nationality:
Animal.

Tweaks:
Weight anywhere from 300 to 400 pounds and stand around 3 meters tall. They can be either male or female. They have scaly skin ranging from brownish-green to light yellow. They can communicate quite effectively with each other, and can use simple battle plans. Some Deathclaws are smart enough to learn the nuances of Human language, and speak broken English. Although they cannot actually “speak” as we do – they simply imitate human speech in much the same way a parrot does, except their “voice” is often deep, gravelly and is prone to affecting strange accents - they can understand the words they’re using. One tribe in Northern California was subject of scientific intelligence-creating experiments, and their members are far smarter than the average mutant lizard. Deathclaws only live up to 15 years [adventuring age 4 years].

Relations: Deathclaws are some of the most hated, feared, and misunderstood creatures in the wastes – when walking among humans, an appropriate disguise, such as loose fitting robe with cowl to cover the head, is an absolute necessity. Most people will simply attack a Deathclaw on sight, or attempt to run as far as possible. Deathclaws live in tribes of 25 to 100 individuals, populating large caves, and spend most of their time protecting the egg-laying females and hunting. They are never seen in human towns. Alive that is. RM: -50 to all [except for Dogs and Robots].


Dogs

----------- ST -- PE -- EN -- CH -- IN -- AG -- LK

minimum ....1......4.......1.......1......1......1.......1

average
......3......9.......3.......4.......1.....9...... ..6

maximum
..7.....14.......6......5........3....15......10

Racial (dis)advantages: +50% ER, cannot use any weapon, tool or armor (if not specially made for them), perk rate -1.

Description:
Dogs are four-legged, furry slobbering beasts. Extremely good-natured and even tempered, they are very loyal to one [human] master or a group of individuals, who in return shower the dog with love, affection, food and milk-bones [if they have any].

Origin: Wild or Tamed.

Nationality: Animal.

Tweaks: They stand anywhere from 60 cm to 1.5 m tall at the shoulders, and walk on all fours. Most are covered with hair, ranging in color from white to brownish-tan to black, and usually a combination of anything between. Since dogs have no opposable thumbs, they cannot use weapons or tools of any kind, and they cannot communicate except by barking, wagging their tails, and pointing with their snouts. Dogs cannot use armor, unless it is specially made for them, and they cannot carry items unless someone creates a device that allows them to. Even then they cannot pick up anything on their own, except with their mouth. Dogs live between 10 and 15 years max [2-7 years adventuring age]. It’s a dog’s life.

Relations: Dogs are welcomed anywhere in the wastes, because of their cuddly appearance and reputation of loyal and fearsome guardians. They are accepted everywhere and can be found in all sorts of populated areas: from Mutant bases and radiated Ghoul towns, to Raider villages and Vaults...ehm, wait not Vaults. And Deathclaw colonies, don’t look there either. They probably eat them. Sick bastards. I also heard that if you want to join the famed Brotherhood of Steel, you have to sacrifice a puppy...kidding RM: +15 to all [except for Robots].
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