Prikaz jedne poruke
Stara 2.4.2009, 20:08   #12
Ilmarinen
Novi član
 
Član od: 14.9.2006.
Lokacija: U mojoj Maksiprotonskoj Kuli
Poruke: 24
Zahvalnice: 5
Zahvaljeno 13 puta na 9 poruka
Određen forumom Re: Adventures Beyond Known Wasteland! (pravila igre)

Ghouls

-------------ST -- PE -- EN -- CH -- IN -- AG -- LK

minimum.......1......4.......1...... 1......2.......1......5
average........3......7........6.......2......8.......4.. ...7
maximum......8....13......10......10....10......6....12

Racial (dis)advantages: +80% RR, +30% BR, perk rate +1.

Description:
Ghouls are humans who were alive when the bombs went off, and radiation altered them at cellular level. Ghouls enjoy an extremely slow cellular mitosis rate, rendering them essentially immune to the effects of old age. The radiation also changed their outward appearance – their skin hangs off their bones, sometimes in shreds, and sunken eyes peer out from radiation burned skulls, giving these unfortunate people their name. Radiation might have twisted their bodies, but it didn’t affect their minds.

Origin: Outcast.

Nationality: Ghoul [although they remember who they were in pre-war U.S., Ghouls tend not to speak of their lives before they were changed by radiation].

Tweaks: Weight anywhere from 80 to 160 pounds, and stand anywhere from 1.5 to 2.3 meters tall. Their skin can be anywhere from pale white to dirt brown in color, with green and yellow the most common. When they do have hair remaining, it usually doesn’t grow. Some Ghouls were inexplicably merged with plant species, and have shrubs and moss growing out of various parts of their bodies. Unlike their mythic namesakes, Ghouls do not eat human flesh. They do however require a small amount of radiation to survive. Ghouls age very slowly, and their lifespan is at least whooping 300 years past when they were exposed to radiation [adventuring age 150-250 years]. They are first and last generation of their kind, because every known Ghoul is sterile.

Relations: Ghouls are forced to live as misshapen outcasts fully aware of the society they were once part of, but also aware they can never rejoin it. For this reason, many Ghouls have formed settlements of their own, around leaky nuclear reactor or ground zeros, or live in settlements with Humans and Mutants who do not mind their appearance. RM: -20 all [except for Dogs and Robots].


Half-Mutants (Halfies)

---------- ST -- PE -- EN -- CH -- IN -- AG -- LK

minimum...3.......1......2.......1.......1......1......1
average.....7......5.......6.......3.......5......5.....4
maximum..12....10.....11.....10.....10......8....10

Racial (dis)advantages: +15% BR & RR, +20% ER

Description:
Where there is a will, there is a way. Half-mutants are the product of a mutant and undipped unwilling human [in 99.99% cases]. They do not enjoy as many of the abilities as full Mutants, but neither they as outcasts; they become mature three times faster than ordinary human being. Many of them can pass for tall, ugly individuals, and thus blend into any Wasteland community. They live a little longer than normal, and are little more spry then their mutant parents. There are not too many Halfies in the world, and a halfie is sure to have an interesting story or two to tell.

Origin:
Outcast.

Nationality:
Mutant [although one great part of them is still human, they lost their ties to humanity long ago].

Tweaks: Weight anywhere from 150 to 300 pounds, and stand at least 2 meters tall. Lifespan around 120 years max [adventuring age 5-20 years].

Relations:
Even despite the fact that they have more in common with their human parents, it is the humans that reject Halfies more than any other race in the Wastes. Mutants have much more compassion towards them, viewing Half-mutants as lost children, the breed that almost fulfilled the Master’s dream. Ghouls and other Wasteland inhabitants are mostly indifferent when it comes to Halves. RM: +15 Mutants, -20 Humans, +0 all others.
Ilmarinen je offline   Odgovor sa citatom ove poruke