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. takodje je i dosta poucan da se razume paradoks koji je stvorila kompjuterska revolucija gde gotovo svaka kuca ima kompjuter
tasta moze da se izjednaci i sa mladim korisnikom kompjutera koji ne poznaje avanture, i objasnice nastojanje i dileme mnogih developera kada je u pitanju prilagodjavanje igara sto vecoj masi.
Srodno tome, Roberta Vilijams je jos ranije povodom King's Questa 8 rekla:
"What does the word commercial mean? It means "having to do with commerce," and also, "designed for profit or mass appeal." Now, I ask you, what's wrong with that?! If a game doesn't sell, it's not going to stick around and there's certainly not going to be another one! When you design a computer game which takes a couple of years and a lot of money, you obviously want as many people as possible to see it. I have always approached each and every one of my games with the idea that I wanted as many people as possible to play them"
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