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Combat
•Support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. (These are units that are more sensibly depicted as special equipment embedded with a larger unit rather than standalone figures on the map.)
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Similar units can also be combined to form powerful “Corps” units.
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Corps are available mid-game and later on, three units can be combined together to make an "Army"
•Units can now be organised into a formation, which means they’ll always move together rather than having to be shuffled across the map one at a time.
•Formations can be applied to large collections of military units or civilian units and their escorts.
•Bombers can destroy improvements/districts
•On-map characters have more exaggerated proportions than those in Civilization 5
•Combat experience goes into military techs instead of promotions for units.
•Barbarians can generate scouts now, which in turn look for targets to harass. *NEW*
•Barbarians are much more intelligent and launch invasions based on scouting *NEW*
•Air Combat mechanics have been completely redone, but we have no specifics on how so far *NEW*
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If a Unit has 1 movement point left, and the tile they're moving into uses 2 movement points, they will not be able to enter the said tile. *NEW*