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Stara 22.8.2009, 13:36   #121
White Ripper
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Ovo ce da bude zlo od igre.Ima li novosti kolko bi sati gameplay-a trebalo da igra priusti?
Ne mogu da vjerujem kako je Genome engine uznapredovao!
Igra izgleda vrhunski a uopste nece biti zahtjevna.
Igra zahtjeva samo P4 2GHz,1GB RAM-a i graficku sa 256MB sa SM 3.0!Show.
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Stara 25.8.2009, 21:47   #122
miticfam
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White Ripper kaže: Pregled poruke
Ovo ce da bude zlo od igre.Ima li novosti kolko bi sati gameplay-a trebalo da igra priusti?
Ne mogu da vjerujem kako je Genome engine uznapredovao!
Igra izgleda vrhunski a uopste nece biti zahtjevna.
Igra zahtjeva samo P4 2GHz,1GB RAM-a i graficku sa 256MB sa SM 3.0!Show.
Za sad je potvrdjeno oko 50 sati, ali nije konacna cifra
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Stara 25.8.2009, 22:16   #123
White Ripper
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miticfam kaže: Pregled poruke
Za sad je potvrdjeno oko 50 sati, ali nije konacna cifra
Ne do bog da je 50 cifra
Samo 50 sati
A ja uz Gothic 3 proveo preko trista...mada sam ga zavrsio sa svakom frakcijom
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Stara 27.8.2009, 14:13   #124
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Određen forumom Re: Risen

Jeste li primetili kako igra bruka dobro radi na raznim filmicima. Cak i da imaju monstruozan hardver u njima opet je za razliku od Gothica III pa i dvojke dobro optimizovana.

Igram sada dvojku i koci mi u poslednjem chapteru... sa masinom 7 generacija ispred najbolje moguce u vreme kad je igra izasla.
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Stara 27.8.2009, 14:20   #125
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Access code to beta test the next Piranha Bytes game.


VEOMA zanimljiva novost zbog koje ce neke gamerske novine (neko rece SK ) kupiti ovo Specijalno Izdanje.
Beta testiranje Piranha Bytes igara nije nagrada nego kazna sudeci po konacnim proizvodima.
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Stara 30.8.2009, 14:20   #126
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Nesto ste se ucutali. Jos 35 dana ostalo
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Stara 30.8.2009, 14:31   #127
miticfam
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http://www.rpgwatch.com/show/article...6&ref=0&id=285
preview
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Stara 4.9.2009, 23:51   #128
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http://www.gamereactor.de/grtv/?id=5507
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Stara 12.9.2009, 13:28   #129
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http://gameone.de/blog/2009/9/risen-...n-gameplay-pur
45 minuta gameplaya!!!
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Stara 16.9.2009, 16:05   #130
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The official statement about the time you need to get through the main story only is 50 hours. If you try to fulfil as much sidequests as you can and to get everything the time increases up to 100 hours.
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Stara 16.9.2009, 21:17   #131
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miticfam kaže: Pregled poruke
The official statement about the time you need to get through the main story only is 50 hours. If you try to fulfil as much sidequests as you can and to get everything the time increases up to 100 hours.
Ovo je vec nesto...100 sati je vrh...a jos ako budem ko Gothic 3 prelazio igru sa svakom frakcijom ima da se bas naigram,barem jedno 400 sati.
G3 sam igro citavih 300
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Stara 18.9.2009, 12:09   #132
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Exclamation Re: Risen

Evo vesti sa zvaničnog Bloga:

"Risen has reached Gold status for PC as well as the Xbox 360® video game and entertainment system from Microsoft®, and is now in production. This means that the path is clear for a world-wide release on October 2, 2009."
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Stara 29.9.2009, 14:12   #133
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Određen forumom Re: Risen

S obzirom da su se do sada pojavile samo verzije na ruskom, španskom itd, recenzije su dostupne isključivo na jezicima za ta govorna područja. Bacio sam pogled - prevashodno se interesujući za postojeće bagove (podučen prethodnim Gothic igrama), i (uz pomoć Google translate-a), izbunarih sledeće:

"Notably, though, that despite efforts to avoid them, the game still has some major bugs that may interfere with the gameplay (like getting stuck in a point that we can not leave and we restart our departure). Risen's grace, however, lies in living our own adventure, and the myriad of options is such that we can face every situation a thousand and one different ways, all of which are valid, but will modify the evolution of our adventure. Although unlike other RPGs you can not create our character, which comes as default, this helps the basis of the same base can always see a distinct evolution of one man. We recognize that at first shocked at the lack of an editor, but is something that is soon forgotten."

Znači, ima bagova, ali nije kao G3. (valjda

"While not visually spectacular, Risen offers a very good standard with plenty of settings on PC. As a result, its performance is satisfactory in a large number of computers, without having the latest technology, making it accessible to almost everyone. We have a world wide, of very considerable dimensions and loaded with details on many secondary issues such as the density of the jungle, the effects of torchlight in the dark ruins, or the crashing waves against the port of island. The climatic range is also very satisfying and enjoyable, with brilliant effects of rain and thunder, and good lighting during sunny days, at different times of day."

Znači - fino izgleda i nije prezahtevan.

I još:

"Of course, on PC we can adapt the system to control what we most want, but usually the mouse will be key in our actions, focusing on him the keys of action and combat, and the camera movement. Moreover, the keyboard will help us move and access different menus (backpack, map, screen character or daily, from which we see active missions, which will help us determine what the next step that we give). Control system is a simple, basic at the same time deep enough to leave us a great taste and all users can adapt to it without complications. The character responds correctly to our instructions, and we did not take unnecessary trouble for errors beyond our control. Its combat system follows the guidelines of the genre, and is quite simple, leading to alternatives among the contenders involved. However, not like other RPG in which to inflict enough damage to beat: this is necessary to succeed in our enemy, giving a touch of Action-RPG in you drill too much, but it is satisfactory. The enemies are aware of this fact and avoid our attacks, even if they are in a group surrounding us, make things very tough. It will be vital to learn to defend ourselves and to recognize the ideal time to retaliate, especially against human opponents, because they know they will break our defense and attack us with violence when we checked out. The HUD is very simple too, and is reduced to a minimum, something not appreciated because the screen is full of information unless it is absolutely necessary. Thus, the potential to observe everything around us, and be aware of our choices in every moment. Risen presents, in general, a very satisfactory approach that encourages us to move forward without becoming repetitive or easily bored, the large number of missions, both primary and secondary, we say a significant number of hours as well as the many alternative and important decisions that will enable us, if we play, we can live a completely new experience.."

Prosečna ocena igre je 8/10.

P.S: Biće nešto od ovoga izgleda
(Preuzeto sa http://www.meristation.com/v3/des_an...=art&c=1&pos=0)
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Stara 29.9.2009, 14:39   #134
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Određen forumom Re: Risen

A kako stoje stvari sa brzinom učitavanja i snimanja? I da li učitava cijeli svijet kao G3 ili dio po dio kao neki drugi RPG-ovi?
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Stara 29.9.2009, 16:31   #135
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Određen forumom Re: Risen

Izašla je ruska verzija sa engleskim subtitleovima i audiom koji su ripovani sa XBOX verzije.
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Stara 29.9.2009, 17:40   #136
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U isčekivanju engleske verzije,evo,verujem da nekoga interesuje ovo.
Recenzija sa jednog Španskog sajta:

"Gameplay
Of course, on PC we can adapt the system to control what we most want, but usually the mouse will be key in our actions, focusing on him the keys of action and combat, and the camera movement. Moreover, the keyboard will help us move and access different menus (backpack, map, screen character or daily, from which we see active missions, which will help us determine what the next step that we give). Control system is a simple, basic at the same time deep enough to leave us a great taste and all users can adapt to it without complications. The character responds correctly to our instructions, and we did not take unnecessary trouble for errors beyond our control.
Its combat system follows the guidelines of the genre, and is quite simple, leading to alternatives among the contenders involved. However, not like other RPG in which to inflict enough damage to beat: this is necessary to succeed in our enemy, giving a touch of Action-RPG in you drill too much, but it is satisfactory. The enemies are aware of this fact and avoid our attacks, even if they are in a group surrounding us, make things very tough. It will be vital to learn to defend ourselves and to recognize the ideal time to retaliate, especially against human opponents, because they know they will break our defense and attack us with violence when we checked out.
The HUD is very simple too, and is reduced to a minimum, something not appreciated because the screen is full of information unless it is absolutely necessary. Thus, the potential to observe everything around us, and be aware of our choices in every moment. Risen presents, in general, a very satisfactory approach that encourages us to move forward without becoming repetitive or easily bored, the large number of missions, both primary and secondary, we say a significant number of hours as well as the many alternative and important decisions that will enable us, if we play, we can live a completely new experience.
Notably, though, that despite efforts to avoid them, the game still has some major bugs that may interfere with the gameplay (like getting stuck in a point that we can not leave and we restart our departure). Risen's grace, however, lies in living our own adventure, and the myriad of options is such that we can face every situation a thousand and one different ways, all of which are valid, but will modify the evolution of our adventure. Although unlike other RPGs you can not create our character, which comes as default, this helps the basis of the same base can always see a distinct evolution of one man. We recognize that at first shocked at the lack of an editor, but is something that is soon forgotten."

Score: Very good - 8

http://www.meristation.com/v3/des_an...=art&c=1&pos=0
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Stara 29.9.2009, 17:40   #137
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I sa jednog Italijanskog:

"Although many quests can be solved with the use of long multiple-choice dialogues, in Risen's chances of fighting there for sure: it has divided equally between melee and magic, and lacking entirely the choice of any class, he will player to choose how to evolve your character. In addition to the accumulation of experience and higher level, enhancing the basic characteristics such as strength of character, skill and knowledge is at the instructors who provide training in exchange for large sums of money.
The weapons available are divided between those to be cut to one or two hands, and those from away, such as bows and crossbows: the first ones are the attribute strength, whereas the second skill.
Of course you can also equip armor and shields with increasing values of protection.
Magic is about evenly divided between the use of scrolls, which can be activated only once and do not require special skills and spells learned. These range abundantly, moving from levitation to the possibility of opening the locks, the classic ball of fire to transform into a Nautilus, a small mollusk, useful for crossing small hole.
The battle provides the combined use of the mouse with the left and the right to attack the parade, and the keyboard, which is used to activate the classic slot custom action.
The artificial intelligence of enemies is not particularly complex, since it relies on a predefined pattern of attack, but at the same level clashes often prove very difficult and very long. In a word, save often. Mixtures to take part sometimes friendly NPC, who will be able to give a hand without ever being too invasive.
In addition to solving intricate verbal disputes and fight duels to the death, the island offers many chances as Farang professions that you can take: alchemy, mining, metalworking, pickpockets, burglars, there is n ' is something for everyone, and a good knowledge of some key skills will provide more aid during the quest.
As anticipated at the beginning, Risen is not an RPG for everyone. It addresses belonging to her kind, without compromise, through an almost non-existent, and functional access to quests anything but user friendly, which gives the player the task of beating every inch of the relevant portions of the map, speaking with the NPC and sometimes conducting real investigations. And 'the price to pay for an immersive, giving the player the impression of being in a world without the annoying pre-determination that is often felt in the GDR targeted to a wider audience. Be commended is the richness of the dialogues, which has the downside of the fact that they sometimes carry over for several minutes, testing the players less patient. The fact that various quests can be solved without ever pull the sword confirm the address chosen by developers, which makes this an RPG Risen pure and in some ways very close to pen and paper counterparts.
The only criticism that can move, narratively speaking, a certain lack of depth in some characters, like the hero and the super villain of the situation, they remain for the whole development-dimensional and superficial. Fortunately, in addition to being immersive, plot and many subplots are revealed very enjoyable, and make you want to continue even during the most difficult.
Although the previous games in the Piranha Bytes, Gothic III in particular, have not disclosed some of the miracles of optimization, fortunately Risen has been done on a job cleaning a lot more depth. No bugs of affecting the performance of quests, and a generally cleaner graphical confirm this impression. He occasionally peep some glitch related to the physics simulation engine and some minor imperfection that makes the material relevant to certain quest you can collect them even before they actually started, but nothing going to ruin the gaming experience . The smooth graphics engine does a good job with internal and external, giving fairly detailed visual and smoothly even on PC is not just young. The textures are not always the top, polygonal models of the characters are not exceptional and the animations not always optimal, but the whole is offset by good design and a general look well made.
Pity about the sound effects are often poorly sampled and repeated ad infinitum, not exceptional, the soundtrack, which accompanies the average orchestral tracks, and dubbed into English, often ill-starred."

Grafika 7,5
Zvuk 6,5
Gameplay 8,0
Dužina 9,0
Ukupno: 8

http://www.spaziogames.it/recensioni...667/risen.aspx
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Stara 29.9.2009, 17:54   #138
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Određen forumom Re: Risen

Izasla je engleska verzija Risena
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Stara 29.9.2009, 20:14   #139
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Određen forumom Re: Risen

Ok, znam da moderatori moraju da brišu "neprikladne" postove zbog pravila foruma itd, ali zaboga, napravite se da ga niste odmah videli i obrišite za sat-dva, pls
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Stara 29.9.2009, 20:14   #140
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Određen forumom Re: Risen

Ajde, obuzdajte se. Nema više upozorenja, samo kazne.
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