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Akcione igre First-person-shooteri i slično... |
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21.1.2014, 22:37 | #161 |
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Re: Resident Evil 4 (Biohazard 4)
Capcomova dobro oprobana praksa da iz dobre igre izmuze jedno 25 verzija na delu.
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21.1.2014, 23:32 | #162 |
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Re: Resident Evil 4 (Biohazard 4)
Meni je ovo ok, 60fps pravi neverovatnu razliku. Klasicna PC verzija RE4 ima lock na 30fps, medjutim kada se forsira HD rezolucija tih 30 deluje neverovatno seckavo i vise kao nekih 15-20. Zbog toga uvek radije igram na ps2, makar deluje tecnije nekako.
Koliko god da ja vise volim klasicne RE igre, RE4 je ipak jedna od najboljih igara svih vremena generalno tako da nije na odmet ovo. Pogotovo ako ubace mouse aim i sve sto uz to ide. Ovaj graficki overhaul pogotovo izgleda lepo, steta sto se nisu iscimali oko nekih high res tekstura, makar tih modova ima gomila i ljudi bi verovatno izasli u susret za dz. Novo osvetljenje deluje prilicno dobro doduse. |
22.1.2014, 0:00 | #163 |
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Re: Resident Evil 4 (Biohazard 4)
Neverovatno dobra i skroz neocekivana (za mene) vest. RE4 mi je omiljena, ne samo iz RE serijala, vec generalno omiljena horor igra. Eto prilike da danasnja omladina iskusi pravu stvar, zaebi dead spejsove i dead ajlende
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25.1.2014, 10:52 | #164 |
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Re: Resident Evil 4 (Biohazard 4)
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25.1.2014, 10:56 | #165 |
Deo inventara foruma
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Re: Resident Evil 4 (Biohazard 4)
Ne znam za vas, ali meni SD texture deluju bolje
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25.1.2014, 13:11 | #166 |
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Re: Resident Evil 4 (Biohazard 4)
Da, drvo deluje nekako prljavije, pohabano i mnogo više odgovara okruženju u kome se igra odvija. No dobro, to je sitnica.
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25.1.2014, 13:31 | #167 |
Član
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Re: Resident Evil 4 (Biohazard 4)
Q: What are the available graphics options?
A: RE4 is optimized for 1920x1080 at 60fps. Anything beyond 1080p has not formally been tested but we have seen it perform fine on 2560x1600, 2560x1440 and 1920x1200. The game will also have anti-aliasing up to 8X, three shadow quality settings, HD/SD texture quality toggle and one other "fun" option we'll keep to ourselves for now. Tinkerers will also find other graphics options that work best for them Q: I hear the game now natively supports mouse controls How does it work? A: Traversal: Mouse movement will be used to free-roam camera view during traversal while WASD keys controls character movement on the map (keys are remappable). Shooting mechanics: Hold down the right-click button to enter aim mode. During aim-mode, mouse movement will be used to control the laser pointer. Simply point the laser to the desired target and tap left-click to fire. Same for knifing - hold Space bar and tap left-click. Really simple. Q: What customization options are available in the game? A: Control options wise, it will have the following: 1. Custom key binding per action for keyboard users 2. Three preset control schemes for gamepad users 3. Inverted aim ON/OFF 4. Mouse acceleration ON/OFF 5. Mouse sensitivity 1 ~ 30 6. game pad vibration ON/OFF Q: What version of RE4 is the new Steam version based on? A: It's based on the Xbox 360 version, which in turn is based on the GameCube / Wii versions. Q: Why is the game 15GB when past versions were much smaller? A: About 11GB of the data is the game itself. 1.6GB are the original SD textures, leaving roughly 5GB for the HD texture pack. Q: Can v-sync be turned on/off? A: A number of other undocumented graphics settings can be tweaked via config.ini, but these functions are not officially supported by Capcom. Use at your own risk. Q: What is the maximum frame rate? A: The in-game menu provides two options - Fixed 30fps and Fixed 60fps Q: Screen seems too bright/dark. Can it be adjusted? A: Yes, there is a slider in the menu that allows you to fine-tune the brightness level. Q: Are the cutscenes realtime or pre-rendered movie files? A: Only the "Separate Ways" cutscenes are movie files. The rest of the game cutscenes are realtime. Q: What are the available controller options? A: The game supports full mouse/keyboard control as well as XInput-based devices such as the Xbox 360 game pad. Inventory management is also done via keyboard or game pad. Q: When will I receive my pre-purchase bonus content? A: The digital soundtrack and digital archives will be available on launch day (Feb 28 2014) Q: I'm a huge RE4 fan! Tell me more about the Pre-purchase bonus content. What exactly is included? A: Soundtrack: The soundtrack comes from a two-disc CD compilation sold in Japan. It's sampled at 320kbps/48Hz in MP3 format for maximum compatibility while keeping file size manageable for your portable device. Disc 1 "Darkness Side" contains 32 tracks while Disc 2 "Aggressive Side" includes 30 tracks. All in all, 140+ minutes for your listening pleasure. Full Color Digital Archive: The 80+ page Digital Archive is not your typical art book. It comes from our 'Resident Evil Archives' Volume II encyclopedia published and sold by our friends at BradyGames. We've taken the best parts from the Archives featuring Resident Evil 4 characters, creatures, story, concept art, and more! Love the Resident Evil lore and want to know more? Check out Volume 1 covering events taking place between 1960 ~ 1998 while Volume 2 covers year 2002 through 2009. Q: Are there achievements and trading cards? A: Yes to both; the former are based on the Xbox 360 Achievements. Q: I heard rumors of the German version being censored. Is this true? A: No. RE4 fans in Germany can enjoy RE4 in it's full, uncensored g(l)ory. However, Assignment Ada and Mercenaries unfortunately is not included in the German version. Separate Ways, Movie Viewer, and Ada's Report ARE included and unlockable. As an aside, the Hand Canon becomes available when you beat the main story in Professional difficulty while completing Separate Ways unlocks the Chicago Typwriter. Q: There's a thriving modding community for the previous PC version. Any plan for Workshop support in this version? A: There are no plans to add Steam Workshop given technical challenges working with legacy code from 2005. At the same time, we will not stop modders from toying around with the Steamworks edition. Modding is not supported by Capcom, so play at your own risk. Q: Do you have any plans to support DirectX 10, 11, and beyond? A: No. The game does not use nor require advanced functions offered through DX10/11. The game will utilize DirectX 9.0c for maximum OS compatibility. |
25.1.2014, 19:00 | #168 |
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Re: Resident Evil 4 (Biohazard 4)
Od svega ovoga navedenog, jedino sto me privlaci je real time cutscenes koje su falile u prvom portu. Ovo za mis i sl. postoji kao dodatan user made launcher jos odavno.
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25.1.2014, 20:39 | #169 |
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Re: Resident Evil 4 (Biohazard 4)
Postoji usermade launcher ali to je cisto hack i prilicno je neudoban jer emulira analognu palicu, ovo ce imati propisna podesavanja za mouse acceleration/sensitivity itd.
Ja cu iovako da igram na gamepadu tako da me bas briga, ali da, slazem se, pored 60fps koji vrlo znaci, ingame cutscene su najveci bonus. Za teksture i motion blur me bas briga, blur iovako gasim gde god ga vidim da ima a nove teksture cine da 10 godina stara igra izgleda kao da ima 8 godina umesto toga. Ima fanmade modova sto se toga tice koji izgledaju 15 puta bolje, za staru PC verziju kao i za emuliranu GC na Dolphinu. |
25.1.2014, 21:51 | #170 |
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Re: Resident Evil 4 (Biohazard 4)
Najvise sto mi je smetalo u RE4 portu je sto su izbacili sve atmosfericne efekte iz igre, bukvalno su izbacili mrak iz horor igre
Evo na sta mislim, a cini mi se, prema ss-ima HD verzije, da se to nije promenilo. |
25.1.2014, 22:19 | #171 |
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Re: Resident Evil 4 (Biohazard 4)
^^ Ali su mogle da se koriste one mnogo bolje teksture i shejderi, beše sa GC verzije... Sećam se da sam u prvom mahu bio šokiran očajnim portom a da je posle par tvikova igra izgledala gotovo identično kao na GC.
Ako ova HD verzija opet omane sa osvetljenjiem i atmosferom, džaba su krečili... |
26.1.2014, 0:54 | #172 |
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Re: Resident Evil 4 (Biohazard 4)
Meni ne smeta grafika, vazan je gameplay. RE4 ima mozda i najbolji feeling kod napucavanja od svih TPS-a koje sam ikad igrao. To su perfektno odradili. Pistolj sa laserom ftw, pa onda uleti revolver ili deagle, potpuno drugaciji osecaj. Takodje neprijatelji, Los Ganados za razliku od uroborosa nisu bili sunderi za olovo. Kul je kad sa .357 bacis neprijatelja 2 metra unazad, its a gaem...
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26.1.2014, 16:27 | #173 | |
Član
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Re: Resident Evil 4 (Biohazard 4)
RE4 PC comparison screens, plus links to 60fps trailer
http://www.capcom-unity.com/brelston...-60fps-trailer Citat:
http://www.youtube.com/watch?v=7Zgm4DeSs0M |
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26.1.2014, 16:48 | #174 |
Starosedelac
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Re: Resident Evil 4 (Biohazard 4)
uroboros kao glavni jeste sunđer, ali tu baci zapaljivu granatu on izbaci deo koji je ranjiv i ubije se brzo, dok sami oni nepijatelji su itekako osećali olovo.
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27.1.2014, 13:17 | #175 | |
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Re: Resident Evil 4 (Biohazard 4)
Citat:
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27.1.2014, 13:36 | #176 | |
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Re: Resident Evil 4 (Biohazard 4)
Citat:
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27.1.2014, 15:01 | #177 |
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Re: Resident Evil 4 (Biohazard 4)
Pa dobro mene to ne tangira posebno jer ja i nisam fan survival horora, ali razumem zasto ljudima smeta. Zato i volim RE4 jer bas i nema puno horora, vise mu dodje kao neka pulp parodija na survival horor.
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6.2.2014, 17:17 | #178 |
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Re: Resident Evil 4 (Biohazard 4)
Al su uboli momenat kada ce objaviti Ultimate HD Edition!
Pa ja sam ovu igricu ponovo presao pre koji mesec , predhodno sam je jos davno presao na PS2. Ma nema veze za koju godinu cu je ponovo igrati u ovom novom ruhu . Neverovatno je kako u danasnjim igricama ne znaju da naprave dobru atmosferu pa mi koji znamo sta je dobro moramo da se vracamo proverenim stvarima bez obzira sto su stare po deset i vise godina. RE4 je tako dobro odradjena da bi je mogao igrati neograniceno samo kada bi postojao neko ko bi redovno apdejtovao nove lokacije u igrici (lokacije u RE4 su prava umetnicka dela), nista drugo ne moraju da menjaju to bi bilo sasvim dovoljno. |
28.2.2014, 11:52 | #179 |
Starosedelac
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Re: Resident Evil 4 (Biohazard 4)
ugledalo svetlost dana na steamu i probao sam malo. keyb+m kontrole su ok, stim da treba malo navike, ali najveća mana je štucanje, kda ide 60fps sve je ok, ali naglo pada na 30fps koji izgledaju kao 5fps i to na svakih 10-15sec
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28.2.2014, 13:17 | #180 |
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Re: Resident Evil 4 (Biohazard 4)
Tako izgleda zbog stutteringa. Probaj da ga ogranicis na 30. RE je spora igra, mnogo manje ce smetati nizi fps nego konstantno stutter. Mada jeste bezveze da na ovako staroj igri nisu uspeli da zakucaju tih 60.
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