14.6.2024, 17:18 | #101 |
Deo inventara foruma
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Re: Dragon Age: The Dread Wolf Rises
DA nikad nije bio true open world nego zone tj hub world, i to od pocetka tj DAO a Inkvizicijom su to rastegnuli do max-a. Pitanje dali ce ovo biti takav sistem (hub/zone) ili skroz linearan (aka hodnik).
Iz onog gamepl-eya je teze zakljuciti posto ima dosta cutovanja tokom istog. Uglavnom ocekivanja su vrlo mala soo lets see...jesen nije (toliko) daleko. |
14.6.2024, 17:27 | #102 | |
V.I.P. Test Play
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Re: Dragon Age: The Dread Wolf Rises
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Ako je igra samo zabavana ako moras da preskocis pola sadrzaja, nesto duboko nije u redu. I DA:O, pa cak ni u DA2, nije mi nikad bilo problem da igru 100% istrazim, jel je opcionog zadrzaja bilo taman toliko koliko treba, a ne da bude tu da puni mapu, u budzi prosecan prelazak igre, zbog neke tamo metrike za marketing. |
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15.6.2024, 0:25 | #103 |
Veteran
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Re: Dragon Age: The Dread Wolf Rises
Veliko meh. Neinspirativno, generičko. Al ajd, videli smo 20ak min gejmpleja. U ovom što smo videli, borba izgleda kao mešavina DA2 i Inkvizšna (vizuelno). Priča i dijalozi liče da su rešili da istaknu najgore komponente priče i dijaloga iz DAI. Ovo što nije open world nego mission based mi deluje kao dobra stvar. Ok, videćemo.
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Sledeći korisnik se zahvaljuje korisniku Pandemonium na korisnoj poruci: | ||
pentraksil (15.6.2024) |
15.6.2024, 20:58 | #104 | |
Deo inventara foruma
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Re: Dragon Age: The Dread Wolf Rises
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Dragon Age: Veilguard | New Discord Q&A Details: Asked about the world ▪️Takes place 10 years after Dragon Age: Inquisition ▪️The Inquisitor will definitely be part of the story ▪️You can go back to previous locations you visited, do side content, etc ▪️Everything is handcrafted, curated, "not fetch quests" ▪️There is no progression block in Veilguard (unlike Inquisition, which had the power mechanic) ▪️Locations can fundamentally change based on decisions you make ▪️Side quests are all "handcrafted and story focused" Asked about origins/backstory ▪️Rook's last name in-game is defined by their lineage and backstory ▪️Your origin story will come into play a lot during the course of the game, giving you opportunities to define who your Rook was and is; lots of dialogue options Asked about crafting and customization ▪️You can improve and customize your gear, though it's different than Inquisition ▪️The team teased a "mysterious entity" that assists players with that (spoilers) ▪️Q: Will there be a transmog system? A: "Hell yeah" Asked about character creator ▪️"Very, very deep", heavy focus on hair, skin tones, full body customization, customize horns if you're Qunari Asked about companions and banter ▪️"Most banter we've ever done" ▪️There's new interruptable and resumable banter so you don't miss anything ▪️Lots of moments where all the companions are interacting with each other ▪️You can change companion outfits, "wider range of appearances" ▪️The team is very proud of the companions, 'deepest companion arcs they've ever done', with 'heavy' decisions to make throughout the game ▪️You can do things that anger your companions to where they could disappear for a time Asked about 3-person party size ▪️The team felt it made for a "much more intimate experience", 2 companions gives them more visibility and focus, more spotlight ▪️Gameplay: Timing and positioning matter a lot, felt like the right balance with Rook's abilities, actively engages your companions more in combat Asked about mages ▪️Healing spells return for mages ▪️Mages: "Successors" to Fireball and Cone of Cold attacks are in the game ▪️Mage Specializations: Necromancer, elemental, and a combat mage ▪️On using blood magic: "This is spoilery, but let me just say Rook has some real good reasons to avoid blood magic" Asked about combat, tactics, abilities ▪️The game is "very tactical, increasingly important on higher difficulties" ▪️Cycle between targets both in and out of combat ▪️Pause also gives information on enemies (weaknesses, resistances) ▪️Helps a lot to build your party to have 'detonation synergies', queue up combo detonations ▪️Companions can be specced to revive you if you get KO'd ▪️3 face button abilities each for Rook and each companion ▪️The team emphasized "there's so much more", like an ultimate ability, multiple runes that you acquire that can do things like buffs and other things that act like abilities, etc Asked about The Lighthouse (base management) ▪️The Lighthouse has a unique purpose and function and will change and evolve over time; you can also personalize some things (more later) ▪️There's no war table but there is a table of some kind for particular reasons Miscellaneous ▪️Many accessibility features, will share closer to launch ▪️Varric's hair is more gray than brown, he's much older (only seen him in dark scenes so far) ▪️On DLCs: 100% focused on finishing the full game and make it the most 'complete' single player game they possibly can ▪️You can pet and hug Assan (the baby griffin) ▪️Tavern songs return. Tavern in Minrathous is called "The Swan" |
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Sledećih 3 korisnika se zahvaljuje korisniku Exia na korisnoj poruci: | ||
6.7.2024, 1:18 | #105 |
Deo inventara foruma
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Dragon Age: The Dread Wolf Rises
"Dragon Age: The Veilguard's difficulty options will have a toggle that lets you turn off death entirely."
Journalist mode activated... |
14.8.2024, 23:23 | #106 |
Deo inventara foruma
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Zahvaljeno 3.129 puta na 1.312 poruka
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Dragon Age: The Dread Wolf Rises
Dragon Age: Veilguard | Road to Launch
Tomorrow: Release date trailer 8/19: High-level combat and PC spotlight 8/26: Companions Week 8/30: Developer Discord Q&A September: Month long IGN First coverage |
15.8.2024, 8:37 | #107 |
V.I.P. Test Play
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Re: Dragon Age: The Dread Wolf Rises
Izlazi 31. Oktobra.
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15.8.2024, 13:18 | #108 |
Deo inventara foruma
Član od: 18.6.2011.
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Poruke: 7.306
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Dragon Age: The Dread Wolf Rises
Nema više direktne kontrole nad kompanjonima...nešto što je bilo key party play strategije još od Origins-a.
https://www.gamesradar.com/games/dra...r-minute-game/ |
15.8.2024, 17:25 | #109 | |
V.I.P. Test Play
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Re: Dragon Age: The Dread Wolf Rises
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15.8.2024, 18:51 | #110 |
Deo inventara foruma
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Dragon Age: The Dread Wolf Rises
https://youtu.be/g8DkDQhPx2A?si=5H68aWVQjE6HQlAZ
Ovaj art stile ala fortnite mi je neverovatno odbojan... |
16.8.2024, 9:58 | #111 |
Deo inventara foruma
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Re: Dragon Age: The Dread Wolf Rises
pravili za decu
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16.8.2024, 19:44 | #112 |
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Re: Dragon Age: The Dread Wolf Rises
Пази, има смисла. Видео игрице се ионако не праве за прдоње од 40 година.
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17.8.2024, 2:11 | #113 |
Deo inventara foruma
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Re: Dragon Age: The Dread Wolf Rises
izmedju 12 i 40 godina ima mnogo godina.
plus nije da tona igara nije i za uzivanje ljudi od 80 godina. |
17.8.2024, 3:43 | #114 |
Starosedelac
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Re: Dragon Age: The Dread Wolf Rises
Ja imam utisak da je ovo problem za celu gejming industriju uopšte. Mi smo (meni je 50) prva generacija koja je odrasla uz video igre. Kad smo mi bili klinci, bilo je relativno lako, ciljni uzrast je bio 13-23 godina (recimo). Relativno lako napraviti nešto što će da zahvati solidan deo te grupe. Danas je to uzrast od 10-60 godina. Plus, generacija kojia ima sredstva, a to su ljudi 40+ sa odraslom decom, je dosta izbirljiva, jer su odrasli uz video igre, i znaju šta ih zanima.
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17.8.2024, 4:20 | #115 |
Deo inventara foruma
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Re: Dragon Age: The Dread Wolf Rises
prosecan gamer, po google-u ima 35 godina, pa oni nek racunaju koliko ce vise komada igre prodati sto spustaju limit po pitanju godina, a koliko kupaca u isto vreme izgubiti jer im likovi izgledaju ko gumene bombone koje pritom ne mogu ni da se ostete. ne pije to vodu za ovakvu igru, barem ako mene pitas, ali ajde. ne znaci da ce igra biti losa, ali znaci da je svakako mogla biti bolja.
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19.8.2024, 15:42 | #116 | |
Deo inventara foruma
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Re: Dragon Age: The Dread Wolf Rises
Citat:
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Sledeći korisnik se zahvaljuje korisniku Exia na korisnoj poruci: | ||
player1 (19.8.2024) |
24.8.2024, 19:05 | #117 |
Deo inventara foruma
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Dragon Age: The Dread Wolf Rises
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4.9.2024, 7:31 | #118 |
Deo inventara foruma
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Re: Dragon Age: The Dread Wolf Rises
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13.9.2024, 15:31 | #120 |
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Re: Dragon Age: The Dread Wolf Rises
Одлично су одрадили гриву
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